Wednesday, August 24, 2016
The Adventurer's Guide
Anne and Penelope can't wait until they turn 13 and can leave the Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. But Matron changes the rules at the last minute and Anne has to try and escape. Thus begins a strange adventure involving a magic sparrow, robots, dragons, a gauntlet, and a quest filled with riddles. Can Anne and her party solve the riddles before time is up?
This was enjoyable enough book but I was left with more questions than answers. I guess that is what a sequel is for. Penelope and Anne were good characters but the third part of their party wasn't developed enough for me.